Learn to wire Jumpman

With levels of course, not that one level unblocked crap.


HOW TO PLAY

• 5 players per game
• When the last person enters, timer will start shortly (10 seconds)
• When catrina is approaching you, type JUMP to jump over the item.
• There will be 4 sets of 1 minute rounds, each round the item gets closer to you.
• To win survive all 4 rounds.

HOW TO HOST

This tutorial will teach you how to wire it to a semi-auto hosting state, using wired commands to set up each round. Note that there can be multiple winners reach game. Anyone that survives all 4 rounds is a winner. This is an all out effort to wire, if you want the game to work smoothly you need to put in 100%. I've written the guide as detailed as I can, good luck.

1. Start the game - open the attic gate (for automatic queue to run)

2. Once level 1 is over - type x2 for level 2 to start.

3. Once level 2 is over - type x3 for level 3 to start.

4. Once level 3 is over - type x4 for the final level.

5. Once level 4 is over - type xwin to teleport your winners (for you trade them prizes)

6. Reset the game before you start another round - type xreset

HOW TO LAYOUT

Follow the room layout exactly as shown below.

• Place all items as shown below within the highlighted area.
• Note that the only walkable item allowed is the stage they stand on.
• The bushes must be an item that is stackable but not walkable.
• The freeze tiles are important so place them all as shown below.
• Don't forget your queue must be at least 3 space away from the game.
• Leave a vast space for wired.

Note that there is a heavy use for wired here, you may "short cut" some of the wired to instead of using 5 stacks to 1 stack. But the extra stacks are insurances for glitches.

STEP 1

Automatic Queue
Set up the wired shown below.

• 1X User Walks On Furni
• 5X Match Furni to State & Position
• 5X Teleport to Furni
• 1X Toggle Furni State

Select the first - Teleport to Furni.

Select the first player's stage.

Then wire the rest of the player spots, follow the indicated numbers shown.

Select the first - Match Furni to Position & State

Select - User Walks on Furni

Then wire the rest of the match furni, if you're selecting the match furni the walk on must be on the next stack.

Select for the last stack (player 5) - Match Furni to Position & State

You must select the walk on (back to the first player stack) and the attic gate's state to closed as shown below.

Select gate & patio as shown below.

Select - Toggle Furni State and select the timer and set it to 10 second delay as shown below.

STEP 2

Setting up the timer
Set up the wired shown below.

• 1X Game Stars
• 1X Game Ends
• 2X Match Furni to Position & State
• 1X Counter
• 2X Slope Light

Set up the counter with 2 slope lights as shown below.

Select the first - Match Furni to Position & State and select the two slope lights shown below.
Make sure the slope lights are green when you select them.

Select the second - Match Furni to Position & State and select the two slope lights shown below.
Make sure the slope lights are red when you select them.

STEP 3

Moving Item Part One
Prepare the wired shown below (you will have to move this wire to a place that is blocked off)

• 1X Repeat Effect
• 1X Condition: Match Furni to Position & State
• 5X Change Furni Direction

Select - Repeat Effect and set it to 0.5 as shown below.

Select - Condition: Match Furni to Position & State and set it to the slope light shown below.
Make sure the slope lights are green when you select them.

Select - Change Furni Direction, select the moving items shown below.
Make sure it is set up as shown below.

Now move the wired to a secure location.

STEP 4

Moving Item Part Two
Add the two Match Furni to Postition & State to the game stacks.

• 2 Match Furni to Position & State

Select the first - Match Furni to Position & State.
Make sure the repeat effect is on the stack shown below.

Select the second - Match Furni to Position & State.
Make sure the repeat effect is in the spot highlighted below.

STEP 5

Freeze Tile
Set up the wired shown below.

• 1X Repeat Effect
• 1X Condition: Match Furni to Position & State
• 1X User Says Keyword
• 1X Condition: Group Member
• 10X Change Furni Direction
• 2X Match Furni to Position & State (to be added on the game ends stack)

Select - Condition: Match Furni to Position & State
Make sure you select the 1st Slope Light and make sure it's red.

Select -  Change Furni Direction and wire the freeze tiles.
Wire all 5 rows to one wired each as shown below.

Select - Repeat Effect and set it to 0.5.

Select - User Says Keyword, and wire it to xwin as shown below.

Select - Change Furni Direction and wire the freeze tiles shown below.
Wire one tile to one wired each.

Select the first - Match Furni to Position & State and place the repeat effect on the position highlighted below.
Make sure that the delay is 2 seconds as shown below.

Select the second - Match Furni to Position & State and place the repeat effect on the position highlighted below.
Make sure that the delay is 5 seconds as shown below.

Now place both - Match Furni to Position & State to the game ends stack.

STEP 6

Collision 
Set up the wired shown below.

• 15X Collision.
• 15X Condition: Match Furni to Position & State.
• 10X Condition: Triggering User.
• 15X Teleport to Furni.

Note: You can reduce some of the duplicate stacks if you want but I've tested it works best.
with the set up below for minimal to zero glitches.

Set up the first 5 stacks shown below.

Select - Condition: Match Furni to Position & State.
Make sure you select the 1st Slope Light and make sure it's green.

Select - Teleport to Furni.
And select the spots where users tele to exit/when they're out of the game.
For example to the back to the roller line.

Set up the second 5 stacks shown below.

Select - Condition: Match Furni to Position & State, wire all 5 of them as shown below.
Make sure you select the 1st Slope Light and make sure it's red.

Select - Condition: Triggering User.
Wire all the 5 stages on the right.

Select - Teleport to Furni.
Wire it to the corresponding stages on the left.

Set up the third 5 stacks shown below.

Select - Condition: Match Furni to Position & State, wire all 5 of them as shown below.
Make sure you select the 1st Slope Light and make sure it's red.

Select - Condition: Triggering User.
Wire all the 5 stages on the left.

Select - Teleport to Furni.
Wire it to location where winners tele after each game, try 5 different spots so it's easier to trade them prizes.

STEP 7

Game Keyword Jump 
Set up the wired shown below.

• 10X User Says Keyword.
• 10X Condition: Match Furni to Position & State.
• 10X Condition: Triggering User.
• 10X Teleport to Furni.

Select - Users Says Keyword.
Wire all of the key word to "jump"

Select - Condition: Match Furni to Position & State, wire all of them as shown below.
Make sure you select the 2nd Slope Light and make sure it's green.

Select - Triggering User (first five)
And wire it to the 5 stages on the left.

Select - Teleport to furni (first five)
And wire it to the 5 stages on the right.

Select - Triggering User (next five)
And wire it to the 5 stages on the right.

Select - Teleport to furni (next five)
And wire it to the 5 stages on the left.

STEP 8

Game Levels
Set up the wired shown below.

• 4X User Says Keyword.
• 4X Condition: Group (note this is for group rooms)
• 20X Match Furni to Position & State.
• 3X Toggle Furni State.

LEVEL 1 LAYOUT

You must follow the layout exactly below, we will be moving the items in the highlighted box shown below.
Note that there needs to be 3 spaces apart between the bush and catrina on each side.

• Lupines
• Bush
• Stage
• Bush
• Catrina (moving item)

Level One, first stack.
Select - User Says Keyword and set it as shown below.

STEP 8A

Select - the first Match Furni to Position & State.
Wire all the lupines as shown below.
Make sure it is delayed at 1 second.

Select - the second Match Furni to Position & State.
Wire the bushes as shown below.
Make sure it is delayed at 2 seconds.

Select - the third Match Furni to Position & State.
Wire the stages as shown below.
Make sure it is delayed at 3 seconds.

Select - the fourth Match Furni to Position & State.
Wire the bushes as shown below.
Make sure it is delayed at 4 seconds.

Select - the fifth Match Furni to Position & State.
Wire the catrinas as shown below.
Make sure it is delayed at 5 seconds.

This is end of 1st Level/Stack - Step 8A

NOTE: There's NO toggle on this stack (reset stack) I accidentally put one in the screenshot.

LEVEL 2 LAYOUT

You must follow the layout exactly below, we will be moving the items in the highlighted box shown below.
Note that there needs to be 2 spaces apart between the bush and catrina on each side.

• Lupines
• Bush
• Stage
• Bush
• Catrina (moving item)

Level Two, second stack.
Select - User Says Keyword and set it as shown below.

REPEAT STEP 8A

Wire - the Match Furni to Position & State the same as in Step 8A but starting with the Catrina this time.

• Catrina - 1 Second Delay
• Bush - 2 Seconds Delay
• Stage - 3 Seconds Delay
• Bush - 4 Seconds Delay
• Lupine - 5 Seconds Delay
• Timer - 10 Seconds Delay (toggle furni state)

This is the end of the 2nd Level/Stack.

Level 3 Layout

You must follow the layout exactly below, we will be moving the items in the highlighted box shown below.
Note that there needs to be 1 spaces apart between the bush and catrina on each side.

• Lupines
• Bush
• Stage
• Bush
• Catrina (moving item)

Level Three, third stack.
Select - User Says Keyword and set it as shown below.

Repeat Step 8A 

Wire - the Match Furni to Position & State the same as in Step 8A but starting with the Catrina this time.

• Catrina - 1 Second Delay
• Bush - 2 Seconds Delay
• Stage - 3 Seconds Delay
• Bush - 4 Seconds Delay
• Lupine - 5 Seconds Delay
• Timer - 10 Seconds Delay (toggle furni state)

Select - toggle furni st

This is the end of the 3rd Level/Stack.

Level 4 Layout

You must follow the layout exactly below, we will be moving the items in the highlighted box shown below.
Note that there needs to be 0 spaces apart between the bush and catrina on each side.

• Lupines
• Bush
• Stage
• Bush
• Catrina (moving item)

Level Four, fourth stack.
Select - User Says Keyword and set it as shown below.

Repeat Step 8A 

Wire - the Match Furni to Position & State the same as in Step 8A but starting with the Catrina this time.

• Catrina - 1 Second Delay
• Bush - 2 Seconds Delay
• Stage - 3 Seconds Delay
• Bush - 4 Seconds Delay
• Lupine - 5 Seconds Delay
• Timer - 10 Seconds Delay (toggle furni state)

This is the end of the 4th Level/Stack.

Step 9

Final Step
Place your floor that covers the freeze tiles, you can pick any floor you like.

Now place the rocks/ducks (something unwalkable preferrably) as shown below.

Stack the rocks at 39 on your stack tile.

Step 10

How to host

Round 1
• Click the gate to start the game (first round)
• Once the last person enters the game, the timer will start in 10 minutes and the game will begin.

Round 2
• Once the first round ends, type x2 to start the second round (that's all you have to do)

Round 3
• Once the second round ends, type x3 to start the third round (that's all you have to do)

Round 4
• Once the third round ends, type x4 to start the fourth round (that's all you have to do)

Game Ends
• When the fourth round ends (game ends) type xwin to teleport your winners.
• They will teleport to the items you wired in Step 6.

Reset Game
• Reset the game before you start the next game.

Good luck if you have any questions, leave it in the comments.