Put your mazing skills to the test with this tricky autorun!

  

 


Step 1

Wait patiently in the queue shown below.

Make your way through the One Way Gate and across the rollers without falling off.

Flick the switch highlighted below to proceed.

Upon flicking the switch you will be teleported in front of either Teleport A (blue) or Teleport B (pink).

Enter the Teleport you are assigned to.

Note: It is completely random which teleport you are given but both paths will eventually meet again later on in the run.

If you die at any point during the event you will be forced to go back to the beginning.

Get back to the main room by entering through the teleports that you will be sent to after losing such as the one shown below.

Upon entering any of the "loser" teleports you will receive a badge!

 

Step 2

Room A (Left)

Make your way across to the other side of the room without being hit by any of the spiders which are moving from side to side.

Flick the switch highlighted below to proceed.

Upon flicking the switch you will be teleported in front of either Teleport A (blue) or Teleport B (pink).

Enter the Teleport you are assigned to.

Note: It is completely random which teleport you are given but both paths will eventually meet again later on in the run.

 

Room B (Right)

Make your way across to the other side of the room without being hit by the Lost Tribe Statue.

Flick the switch highlighted below to proceed.

Upon flicking the switch you will be teleported in front of either Teleport A (blue) or Teleport B (pink).

Enter the Teleport you are assigned to.

Note: It is completely random which teleport you are given but both paths will eventually meet again later on in the run.

 

Step 3

Room A (Left)

Make your way through the Green One Way Gate and start running across the rollers without falling off.

The spiders highlighted in red will begin to chase you down the game area.

You must get through the Green One Way Gate highlighted in blue before the spiders hit you to proceed.

Enter the Teleport shown below.

 

Room B (Right)

Enter the Tiki Gate shown below to begin the game.

Once in the game, you have 30 seconds to use the switches to guide the Tiki Statue around the course highlighted below.

Once you flick a switch, the Tiki Statue will continue to move in that direction until you flick a different switch.

If the Tiki Statue moves off the course and onto the Brown Tiles you will lose.

You can use some of the Cycad Plants as resting points as they block the Tiki Statue's path.

Upon reaching the end of the path you will automatically be teleported towards the winner's area.

Enter the Teleport shown below.

 

Step 4

Make your way to the other side of the room by only walking across the white platforms which will slowly move across the gap without falling off.

Enter the Teleport shown below.

 

Step 5

Enter the White One Way Gate and await your question.

Once you have received your question, you will be given 4 choices - A, B, C or D which will correspond with one of the switches in front of you.

Answer the question correctly within 20 seconds by pulling the correct switch to teleport towards the winner's area.

Flick the switch in front of the pressure plate to proceed.

 

Questions with the answer A:

Which of these is not a primary color?

What is the name of the worlds tallest mountain?

Which of these is the largest?

Questions with the answer B:

What is the name of the pirate in Peter Pan?

Which country gave the USA the Statue of Liberty?

What is another name for a young horse?

Questions with the answer C:

What is the worlds longest river?

Which of these is a prime number?

How much of the earth’s surface is water?

Questions with the answer D:

What fictional city is the home of Batman?

Which word goes before vest, beans and quartet?

Where were the 2012 Olympic Games held?

Upon flicking the switch you will be teleported in front of either Teleport A (blue) or Teleport B (pink).

Enter the Teleport you are assigned to.

Note: It is completely random which teleport you are given but both paths will eventually meet again later on in the run.

 

Step 6

Room A (Left)

Step on the gate shown below to enter the game.

Once in the game, you have 90 seconds to guide the robot towards the green tile using the switches highlighted in blue and pink below.

The switch highlighted in pink changes the direction of the arrow plate which indicates the direction in which the robot will move. 

Upon flicking the switch highlighted in pink, the robot will also move fowards once space in the arrow plate's new direction.

The switch highlighted in blue moves the robot in the direction the arrow plate is pointing towards.

The robot's progress is reset if it moves onto any of the surrounding blue crates.

Use the path given below to get the robot to the green tile.

You will automatically be teleported towards the winner's area upon completion.

Fick the switch shown below.

Upon flicking the switch you will be teleported in front of either Teleport A (blue) or Teleport B (pink).

Enter the Teleport you are assigned to.

Note: It is completely random which teleport you are given but both paths will eventually meet again later on in the run.

 

Room B (Right)

Step on the gate shown below to enter the game.

Once in the game, you have 2 mintes to use the switches to make the lights spell out the word "Win".

Once the lights have spelt out the word "win" as shown below, use the switch highlighted in blue to proceed.

Beware, 6 of the switches will completely reset your progress.

Note: The arrangement of switches changes every round.

Flick the switch shown below.

Upon flicking the switch you will be teleported in front of either Teleport A (blue) or Teleport B (pink).

Enter the Teleport you are assigned to.

Note: It is completely random which teleport you are given but both paths will eventually meet again later on in the run.

 

Step 7

Room A (Left)

Make your way to the other side of the room and through the White One Way Gate to proceed.

Avoid colliding with any of the robots.

The green tiles are safe spots.

Enter the Teleport shown below.

 

Room B (Right)

Step on the gate to enter the game.

Once in the game, you have 2 minutes to use the arrow tiles to guide the wires into their correct positions so that they all align to form a complete circuit.

The switch changes which wire you have selected.

The wire you have selected will be red.

Given below is the general area in which the wires need to be arranged and the final result.

You will automatically teleport to the winner's area upon winning.

Enter the Teleport shown below.

 

Step 8

Once the gates open, you have 30 seconds to run across the course without stepping on any of the red tiles.

Make your way through either of the White One Way Gates on the other side to proceed.

Tip: Zoom out so you are able to see the whole track and won't have to pause to drag your screen across.

Enter the Teleport shown below.

 

Step 9

Make your way to the other side of the room without stepping on any red tiles.

Flick the switch highlighted below to proceed.

Upon flicking the switch you will be teleported in front of either Teleport A (blue) or Teleport B (pink).

Enter the Teleport you are assigned to.

Note: It is completely random which teleport you are given but both paths will eventually meet again later on in the run.

 

Step 10

Room A (Left)

Step on the gate to enter the game.

Once in the game, you have 1 minute to collect all 45 blobs without being hit by the Royal Tea Ladies.

Upon collecting 45 blobs you will be teleported to the winner's area.

Enter the Teleport shown below.

 

Room B (Right)

Step on the gate highlighted below to enter the game.

Once in the game, take note of where the white tile is.

After a few seconds, all of the tiles will become white and start getting shuffled around randomly.

Whilst the tiles are being shuffled, keep track of which tile was originally white.

Once the tiles have stopped shuffling, you must choose the switch which corresponds with the original white tile's new position.

If you correctly guess where the original white tile is, you will proceed.

Enter the Teleport shown below.

 

Step 11

Step on the gate to enter the game.

Once in the game, you have 2 minutes to step on all of the tiles highlighted in blue below to light up the surrounding lamps.

Use the teleports to reach the tiles.

Once all of the tiles have been stood on and the lamps have been lit up, head back to the centre tile highlighted in pink to proceed.

Note: The combination of teleports is random every round.

Enter the Teleport shown below.

 

Step 12

Step on the gate to enter the game.

Use the switches highlighted below to make your way across the room.

The purple arrows indicate where each switch teleports you towards.

Avoid getting hit by the glowballs which move back and forth by flicking the switches and teleporting to the other side before they reach you.

You will automatically be teleported towards the winner's area once you have reached the end of the game area.

Enter the Teleport shown below.

 

Step 13

Make your way towards the other side of the room whilst avoiding the cannon balls.

 

Enter the Teleport shown below.

 

Step 14

Step on the gate to enter the game.

Quickly count the number of red tiles that appear and state how many there are (16 in the example given below).

The number of tiles is always between 13 and 17.

You will be teleported towards the winner's area if you state the correct number of tiles before the time is up (tiles disappear).

Note: If you state multiple answers at once in one speech bubble you will automatically lose the game.

Enter the Teleport shown below.

 

Step 15

Step on the gate to enter the game.

Once in the game, you have 2 minutes to hit all 3 moving water barrels highlighted in blue below with the cannon balls by double clicking the cannon.

The water barrels will be covered in water once they have been hit.

If you miss the barrels three times before winning you will be sent out of the game.

Once you have hit all 3 barrels you will be teleported towards the winner's area.

Tip: Use the cannon when the barrels are 2 or 3 spaces away from the target area depending on how far away the barrel is.

Enter the Teleport shown below.

 

Step 16

Make your way down the mine using the path and teleports shown below.

Don't fall off the moving platform highlighted in red whilst crossing.

Use the switch highlighted in blue to get down the ladder and follow the final arrow to proceed.

Enter the Teleport shown below.

 

Step 17

Wait patiently in the queue shown below.

You will enter the game once on the roller highlighted.

Once in the game, you have 45 seconds to gain 100 points by walking on to the yellow tiles.

Each time you stand on a yellow tile you will gain 10 points.

Every time you step on a white tile you will lose 4 points.

Your gained and lost points are recorded on the scoreboard to the left.

If your total amount of points is 100 or more at the end of 45 seconds you will receive your badge!