On a forum post, which was a few months old, I noticed that someone had asked about anti camping wired.  I figured I would go ahead and create a tutorial for it! This will allow you to auto kick anyone who is blocking a door to an auto wired room. You can utilize this for other games such as trap wars, but other steps would be necessary. For this tutorial, however, we'll just cover the basics, and use a queue line as an example.

*NOTE* - THIS IS NOT A COMPLETE QUEUE TUTORIAL. This is only showing the anti camp functionality of it. If you create this as a real queue, you would need more steps and more wired stacks.


 

ITEMS NEEDED
Anti Camp Stack:
1 x WIRED Trigger: Repeat Effect
1 x WIRED Effect: Toggle Furni State
1 x WIRED Condition: Furni Has Users

Collision Stack 1:
1 x WIRED Trigger: Repeat Effect
1 x WIRED Effect: Change Furni Direction
1 x WIRED Condition: Furni States And Positions Match

Collision Stack 2:
1 x WIRED Trigger: User Stuff Collision
1 x WIRED Effect: Teleport To Furni

Reset Stack:
1 x WIRED Trigger: User Walks On Furni
1 x WIRED Trigger: User Walks Off Furni
1 x WIRED Effect: Match Furni To Position & State

Furni:
1 x Single Tile
2 x Chairs
1 x Color Tile

STEP 1
Lay out your room.  One chair, which will be the start of the queue in this tutorial, should be at the entrance of your room.  The other chair, which will be the wait point in this tutorial, should be by whatever is used to send players into the game (gate for example).  Stack your wired according to the stacks listed above.

When completed, it should look something similar to this:

 

STEP 2
Set the first WIRED Trigger: Repeat Effect to however long you want the anti camp to last.  For this tutorial, I have it set to 3.  Since the color tile has 6 states (we will get to that later), the anti camp would last for 15 seconds (give or take a few seconds depending on when the user sat down during the repeat).

 

STEP 3
Set the WIRED Effect: Toggle Furni State to the color tile at 0 seconds.  This would change the tiles state (color) every 3 seconds, but the next step will prevent it from occurring indefinitely.

 

STEP 4
Set the WIRED Condition: Furni Has Users to the waiting (anti-camp) chair.

 

STEP 5
Set the second WIRED Trigger: Repeat Effect to 0.5 seconds.

 

STEP 6
Set the WIRED Effect: Change Furni Direction to the tile next to the chair with the direction of the chair and wait as the criteria.  This would cause a collision every 0.5 seconds, but the next step will prevent it from occurring indefinitely.

 

STEP 7
Set the WIRED Condition: Furni States And Positions Match to the color tile while it is GREEN with current furni state selected as the criteria.  This is important as we want to only collision to happen when the tile is green.

 

STEP 8
Set both the WIRED Trigger: User Walks On and WIRED Trigger: User Walks Off to the waiting (anti camp) chair.

 

STEP 9
Set the WIRED Effect: Match Furni To Position & State to the color tile when it is NO COLOR with current furni state selected as the criteria.  This is important to be able to reset the anti camping when someone leaves and sits on the seat.

 

STEP 10
On the final stack, the WIRED Trigger: User Stuff Collision needs no setting, and set the WIRED Effect: Teleport To Furni to the entrance chair.

You are now complete with this anti camping tutorial.  The below image will show you what happens when you camp on the chair, and how it stops anti camping if you get off of it.