Wireds up guys! Welcome to AcerPhoenix Wired Guide! We will be teaching you how to control a bot!

Wired Needed

Wired Trigger: Repeat Effect x 6

Wired Trigger: User walks on Furni x5

Wired Trigger: User say Keyword x2

Wired Trigger: At Set Time x1

Wired Effect: Change Furni Direction x1

Wired Effect: Teleport to Furni x2

Wired Effect:Match Furni to Position & State x14

Wired Effect: Move and Rotate Furni x4

Wired Effect:Timer Reset x1

Wired Condition: Furni States and Positions Match x6

Wired Condition: Has Furni On x1

Furnis Needed

Tile/Furni/Gate for Habbos to enter into the game x1 (For my guide, I'm using Glass Door)

Tile/Furni for Habbos to exit when they lose all their lifes in the game x1 (For my guide, I'm using Marble Tile)

Rollers x4

Color Tile x7

Slope Light/Wall of Flame x3 (This is for the lifes of the game. For my guide, I will be doing 3 lifes.)

1x1 Furni/Corner/Divider x1 (This is for preventing the color tiles to come out all at once. For my guide, I'm using a Maze Divider.)

1x1 Tiles x3 (This is when the color tile reaches on this tile, u have to step on the correct tile to prevent from losing lifes, For my guide, I'm using Brown Tiles)

1x1 Tiles x3 (Please make sure that these 3 tiles are different from the other 1x1 Tiles you're using to prevent confusions. For my guide. I'm using Tile with a Halo)

Duck or whatever Furni that can block x1

and for the rest of the Furnis would be dividers and other fancy decoration u want to add. (For my guide I'm using Maze Dividers)

I will be writing the instructions from set 1 > set 2 > set 3 > set 4 > set 5 > set 6. (shown on the picture below)

Instructions (I will be using Red, Blue and Yellow Color Tile for this guide. You can choose your own color but I will be using my colors to explain the instruction.)

Instructions for Wired Set 1

1.1. Put down "Wired Trigger: User walks on Furni", "Wired Effect: Match Furni to Position & State" and "Wired Condition: Furni States and Positions Match".

Double click on "Wired Trigger: User walks on Furni" and click on Red tile thats on the Player's Area(The place with rollers and 4 color tiles).

Double click on "Wired Effect: Match Furni to Position & State", click on the Red Tile in the Game Area and tick "Current Position in Room".

Double Click "Wired Condition: Furni States and Positions Match", click on Red Tile in the Game Area and tick "Current Position in Room".

1.2. Do Step 1.1 to the other tiles(Blue and Yellow) too.

Instructions for Wired Set 2

2.1. Put down "Wired Trigger: Repeat Effect", "Wired Effect: Match Furni to Position and State" and "Wired Condition: Furni States and Position Match".

Double click on "Wired Effect: Match Furni to Position and State", Click on Red Tile in Game Area and tick on "Current Position in Room".

Double Click "Wired Condition: Furni States and Positions Match", click on Red Tile in the Game Area and tick "Current Position in Room".

For "Wired Trigger: Repeat Effect", set it at 0.5 seconds.

2.2 Do Step 2.1 to the other tiles(Blue and Yellow) too.

Instructions for Wired Set 3

3.1. Put down "Wired Trigger: Repeat Effect" and "Wired Effect: Move and Rotate Furni".

Double Click on "Wired Effect: Move and Rotate Furni", select on all 3 tiles in Game Area, select the correct direction for your Guitar Hero and select No Rotation.

Double Click on "Wired Trigger Repeat Effect" and set to 1 Second.

3.2. Put down another "Wired Trigger: Repeat Effect" and "Wired Effect: Change Furni DIrection".

Double Click on "Wired Effect: Change Furni Direction", select the 1x1 Furni/Corner/Divider you're using to block the color tiles in Game Area so that they won't come out all at once, select the correct direction and select "Turn Back".

Double click on "Wired Trigger: Repeat Effect" and set it at 2 second (Recommended).

 

3.3. Now you're done just lay them flat on the floor.

Instruction for Wired Set 4 (For Lifes, I'm using Slope Light, you can use Wall of Flame or that. For my Guide, I'm doing 3 Lifes.)

4.1. Put down 3 "Wired Effect: Match Furni to Position and State"

Double click on one of the "Wired Effect: Match Furni to Position and State" and select on the 4 tiles in Player's Area and one of the Slope Light.

Double click on another "Wired Effect: Match Furni to Position and State" and select another Slope Light.

Double click on the last "Wired Effect: Match Furni to Position and State" and select the last Slope LIght.

Place them beside each other according to the life. (Green Arrow)

4.2. Put down "Wired Effect: Move and Rotate Furni", "Wired Trigger: Repeat Effect" and "Wired Condition: Has Furni On". Stack them on top of the First Life's "Wired Effect: Match Furni to Position and State".

Double click on "Wired Effect: Moves and Rotate", select "Wired Effect: Moves and Rotate", "Wired Trigger: Repeat Effect" and "Wired Condition: Has Furni On" you're currently using.

Double click on "Wired Trigger: Repeat Effect" and set it at 0.5 Seconds.

Double Click on "Wired Condition: Has Furni On", select the 3 1x1 tile(not the tile ure using for exiting or entering game or for the "Brown Tiles", refer to Furnis needed and see what my Brown Tiles are for. For my guide, I'm using Tile with a Halo.) and select "If one of the selected Furnis has a Furni on it".

Put a duck(or whatever 1x1 blocking furni you're using) beside the 3rd life's "Wired Condition: Match Furni to Position and State" so that the wired wont run outside.

Instruction for Wired Set 5 (**Glass door = Furni used for entering the game, you can use Furni of your own choice. *Marble Tile = Furni used for exiting the game when player lost the game.)

5.1. Put down "Wired Effect: Teleport to Furni", "Wired Effect: Match Furni to Position & State" and "Wired Trigger: User walks on Furni".

Double click on "Wired Effect: Match Furni to Position & State", select on **Glass Door and make sure the door is closed, select "Current Furni State" and click "Ready".

Double click on "Wired Effect: Teleport to Furni" and select on the middle Color Tile for player to enter the game.

Double click on "Wired Trigger: User walks on Furni" and select **Glass Door".

5.2. Now, put down another "Wired Effect: Teleport to Furni" and "Wired Trigger: User walks on Furni".

Double click on "Wired Effect: Teleport to Furni" and select *Marble Tile.

Double click on "Wired Trigger: User walks on Furni" and select all 4 Rollers.

5.3. Stack Step 5.1 Wireds together and stack Step 5.2 Wireds together.

Instruction for Wired Set 6

6.1. Put down "Wired Effect: Match Furni to Position & State", "Wired Effect: Timer Reset", "Wired Effect: Move and Rotate Furni" and "Wired Trigger: User say Keyword".

Double click on "Wired Effect: Match Furni to Position & State" and select on the 1x1 Furni/Corner/Divider you're using to block the color tiles in Game Area so that they won't come out all at once and tick "Current position in Room"

Double click on "Wired Effect: Timer Reset" and set it at 0 second.

Double click on "Wired Effect: Move and Rotate Furni", select the "Wired Effect: Move and Rotate Furni" and "Wired Effect: Change Furni Direction" that you used on Wired Set 3( the wireds that are laying flat on the floor if u followed instructions) and select the direction that makes them go on top of the "Wired Trigger: Repeat Effect" you used on Wired Set 3.

Double click on "Wired Trigger: User say Keyword", set a keyword you want to command for the game to start. (E.g. "!start")

 

6.2. Now, put down 3 "Wired Effect: Match Furni to Position and State" and use all 3 to select the following Furnis : all Color Tiles in player area(make sure theyre ontop of roller), "Wired Effect: Move and Rotate Furni" and "Wired Effect: Change Furni Direction" that you used on Wired Set 3 (make sure theyre flat on floor not on top of "Wired: Repeat Effect"), Color Tiles in the Game Area (make sure all 3 are in a row at the end on the game area), Slope Light(make sure they're Green) and "Wired Effect: Move and Rotate Furni", "Wired Trigger: Repeat Effect" and "Wired Condition: Has Furni On" you used ontop Step 4.2(make sure theyre on the First Life's "Wired Effect: Match Furni to Position and State")

Put down "Wired: User say Keyword" and enter a keyword to reset the whole game. (E.g. !reset)

 

If you're done with all the steps properly, it should be able to work. Sorry for any confusion, I was troubled on how to explain while writing this guide. Anyway, once you're done, it should look like this. 

Exit from losing (2 clips cause 30 second, each clip is 15 sec gif)

Stepping on Tile on time :

 

Thank for reading my wired guide. If you have any questions, feel free to message me on HabboBites(LeChanteur) or add me on Habbo(PinkishPhoenix).

Special Thanks to AcerMenu for helping me with the wired.